![]() We will talk about the show() method that is highlighted When you are finished you should have something like this:įigure 9-4: FLUID window containing CubeView demo. Unless you plan to expose them as part of the interface for The constructor in the FLUID browser window and click on Then add a window to the CubeViewUI class. Make sure you declare the constructor public. FLUID will understands that this willīe the constructor for the class and will generate the appropriateĬode. The name of theįunction will also be CubeViewUI. Adding the Class ConstructorĬlick on the CubeViewUI class in the FLUID window and add a new methodīy selecting New->Code->Function/Method. You should see the new class declaration in the FLUIDįigure 9-3: FLUID file for CubeView. Name the class "CubeViewUI" and leave the Once you have started FLUID, the first step in defining a class is toĬreate a new class within FLUID using the New->Code->Class We will completely construct a window to display and control theĬubeView defined in the previous section using FLUID. GlScalef(float(size),float(size),float(size)) drawCube() GlPushMatrix() glTranslatef(xshift, yshift, 0) GlClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) GlBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) GlLoadIdentity() glViewport(0,0,w(),h()) The color used for the edges of the bounding cube. ![]() ![]() flĬubeView::CubeView(int x,int y,int w,int h,const char *l) Most versions of make support rules that cause. Makefile to automate the creation of the source and header Reading or writing the files, FLUID will print the error andĮxit with a non-zero code. This will read the filename.fl file and writeĭirectory on filename.fl will be stripped, so they areĪlways written to the current directory. You can also run FLUID from the Command Prompt window.įLUID always runs in the background under WIN32.įLUID can also be called as a command-line To run FLUID under WIN32, double-click on the FLUID.exeįile. In the current version, if you don't put FLUID into theīackground with '&' then you will be able to abort FLUID by Similarly, using "-scheme plastic" will show how the interface Will look at if the user calls it with the same switches. You can provide any of the standard FLTK switches before the filename:Ĭhanging the colors may be useful to see what your interface Which case you will be editing an unnamed blank setup (but you can use You will get an error pop-up, but if you dismiss it you will be editingĪ blank file of that name. Widgets may either call a named callback function that you write inĪnother source file, or you can supply a small piece of C++ source andįLUID will write a private callback function into the. An unnamed widget has a blank name and no pointer is stored. This case FLUID assigns a pointer to the widget to the name, but does Punctuation such as '.' or '->' or any other symbols in its name. In this case FLUIDĭefines a global variable or class member that will point at the widgetĪfter the function defining it is called. A named widget has a legal C++ variable identifier as its Widgets created by FLUID are either "named", "complex named" or Windows, and all the widgets that go inside those windows. Normally the FLUID file defines one or more functions or classes which cxx file so it still appears to be a single source Of label strings using message files and the GNU gettext orĪ simple program can be made by putting all your code (including a Supports localization ( Internationalization) These filesĪre text, and you can (with care) edit them in a text editor,ĭefines all the objects from the. ![]() Graphical editor that is used to produce FLTK source code. The Fast Light User Interface Designer, or FLUID, is a This chapter shows how to use the Fast Light User-Interface Designer 9 - Programming with FLUID 9 - Programming with FLUID ![]()
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